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AAudioGameplayVolume |
AudioGameplayVolume - A spatial volume used to notify audio gameplay systems when the nearest audio listener enters or exits the volume. |
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FAudioGameplayActiveSoundInfo |
FAudioGameplayActiveSoundInfo - Helper struct for caching active sound data |
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FAudioGameplayProxyUpdateResult |
FAudioGameplayProxyUpdateResult - Helper struct for updating game thread proxies |
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FAudioGameplayVolumeEvent |
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FAudioGameplayVolumeListener |
FAudioGameplayVolumeListener |
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FAudioGameplayVolumeModule |
FAudioGameplayVolumeModule |
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FAudioGameplayVolumeProxyInfo |
FAudioGameplayVolumeProxyInfo - Holds information relating to which volumes our listeners are inside of |
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FAudioProxyActiveSoundParams |
FAudioProxyActiveSoundParams - Helper struct for collecting info about the active sound from affecting proxy mutators |
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FAudioProxyMutatorPriorities |
FAudioProxyMutatorPriorities - Used for finding the highest priority mutators on a proxy |
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FAudioProxyMutatorSearchObject |
FAudioProxyMutatorSearchObject - Used for searching through proxy volumes to find relevant proxy mutators |
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FAudioProxyMutatorSearchResult |
FAudioProxyMutatorSearchResult - Results from a audio proxy mutator search (see below). |
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FInterpolatedInteriorSettings |
FInterpolatedInteriorSettings |
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FOnAudioGameplayVolumeProxyStateChange |
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FProxyMutator_Attenuation |
FProxyMutator_Attenuation - An audio thread representation of occlusion settings (volume attenuation) |
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FProxyMutator_Filter |
FProxyMutator_Filter - An audio thread representation of occlusion settings (volume filter) |
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FProxyMutator_Reverb |
FProxyMutator_Reverb - An audio thread representation of the reverb volume component |
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FProxyMutator_SubmixOverride |
FProxyMutator_SubmixOverride - An audio thread representation of Submix Overrides |
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FProxyMutator_SubmixSend |
FProxyMutator_SubmixSend - An audio thread representation of Submix Sends |
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FProxyVolumeMutator |
FProxyVolumeMutator - An audio thread representation of the payload for an AudioGameplayVolumeComponent. |
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UAGVConditionProxy |
UAGVConditionProxy - Proxy for use with the UAudioGameplayCondition interface |
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UAGVPrimitiveComponentProxy |
UAGVPrimitiveComponentProxy - Proxy based on a volume's primitive component |
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UAttenuationVolumeComponent |
UAttenuationVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume attenuation) |
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UAudioGameplayVolumeComponent |
UAudioGameplayVolumeComponent - Component used to drive interaction with AudioGameplayVolumeSubsystem. |
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UAudioGameplayVolumeComponentBase |
UAudioGameplayVolumeComponentBase - Blueprintable component used to craft custom functionality with AudioGameplayVolumes. |
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UAudioGameplayVolumeMutator |
UAudioGameplayVolumeMutator - These components are used for more complex interactions with AudioGameplayVolumes. |
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UAudioGameplayVolumeProxy |
UAudioGameplayVolumeProxy - Abstract proxy used on audio thread to represent audio gameplay volumes. |
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UAudioGameplayVolumeSubsystem |
UAudioGameplayVolumeSubsystem |
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UFilterVolumeComponent |
UFilterVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume filter) |
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UReverbVolumeComponent |
UReverbVolumeComponent - Audio Gameplay Volume component for reverb settings |
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USubmixOverrideVolumeComponent |
USubmixOverrideVolumeComponent - Audio Gameplay Volume component for submix effect chain overrides |
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USubmixSendVolumeComponent |
USubmixSendVolumeComponent - Audio Gameplay Volume component for submix sends |
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