Navigation
API > API/Plugins > API/Plugins/AudioGameplayVolume
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UAudioGameplayComponent
- UAudioGameplayVolumeComponentBase
References
| Module | AudioGameplayVolume |
| Header | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeComponent.h |
| Include | #include "AudioGameplayVolumeComponent.h" |
Syntax
UCLASS&40;Blueprintable, ClassGroup&61;&40;"AudioGameplay"&41;, HideCategories&61;&40;Tags, Collision&41;,
Meta&61;&40;BlueprintSpawnableComponent&41;&41;
class UAudioGameplayVolumeComponentBase :
public UAudioGameplayComponent,
public IAudioGameplayVolumeInteraction
Remarks
UAudioGameplayVolumeComponentBase - Blueprintable component used to craft custom functionality with AudioGameplayVolumes. NOTE: Inherit from this class to get easy access to OnListenerEnter and OnListenerExit Blueprint Events
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAudioGameplayVolumeComponentBase
(
const FObjectInitializer& ObjectInitializer |
Destructors
| Type | Name | Description | |
|---|---|---|---|