Navigation
API > API/Plugins > API/Plugins/AudioGameplayVolume
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UAudioGameplayComponent
- UAudioGameplayVolumeMutator
- UAttenuationVolumeComponent
References
| Module | AudioGameplayVolume |
| Header | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AttenuationVolumeComponent.h |
| Include | #include "AttenuationVolumeComponent.h" |
Syntax
UCLASS&40;Blueprintable, Config&61;Game, ClassGroup&61;&40;"AudioGameplayVolume"&41;,
Meta&61;&40;BlueprintSpawnableComponent, DisplayName&61;"Attenuation"&41;&41;
class UAttenuationVolumeComponent : public UAudioGameplayVolumeMutator
Remarks
UAttenuationVolumeComponent - Audio Gameplay Volume component for occlusion settings (volume attenuation)
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAttenuationVolumeComponent
(
const FObjectInitializer& ObjectInitializer |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| float | |||
| float | |||
| float | |||
| float | |||
| void | SetExteriorVolume
(
float Volume, |
||
| void | SetInteriorVolume
(
float Volume, |