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API > API/Plugins > API/Plugins/AudioGameplay
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UAudioGameplayComponent
- UAudioGameplayVolumeComponent
- UAudioGameplayVolumeComponentBase
- UAudioGameplayVolumeMutator
- UAttenuationVolumeComponent
- UFilterVolumeComponent
- UReverbVolumeComponent
- USubmixOverrideVolumeComponent
- USubmixSendVolumeComponent
- UAudioParameterComponent
References
| Module | AudioGameplay |
| Header | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h |
| Include | #include "AudioGameplayComponent.h" |
Syntax
UCLASS&40;Blueprintable, Config&61;Game, Meta&61;&40;BlueprintSpawnableComponent&41;&41;
class UAudioGameplayComponent : public UActorComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| PayloadFlags | PayloadType |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAudioGameplayComponent
(
const FObjectInitializer& ObjectInitializer |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Disable () |
||
| void | Enable () |
||
| bool | HasPayloadType
(
PayloadFlags InType |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| void | Activate
(
bool bReset |
Activates the SceneComponent, should be overridden by native child classes. | |
| void | Deactivate () |
Deactivates the SceneComponent. | |
| void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Ends gameplay for this component. |
Typedefs
| Name | Description |
|---|---|
| PayloadFlags |