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API > API/Plugins > API/Plugins/AudioGameplay > API/Plugins/AudioGameplay/UAudioGameplayComponent
- UActorComponent::Activate()
- UAudioGameplayComponent::Activate()
References
| Module | AudioGameplay |
| Header | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h |
| Include | #include "AudioGameplayComponent.h" |
| Source | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioGameplayComponent.cpp |
virtual void Activate
&40;
bool bReset
&41;
Remarks
Activates the SceneComponent, should be overridden by native child classes.
Parameters
| Name | Description |
|---|---|
| bReset | Whether the activation should happen even if ShouldActivate returns false. |