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API > API/Plugins > API/Plugins/AudioGameplay > API/Plugins/AudioGameplay/UAudioGameplayComponent
- UActorComponent::EndPlay()
- UAudioGameplayComponent::EndPlay()
References
| Module | AudioGameplay |
| Header | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Public/AudioGameplayComponent.h |
| Include | #include "AudioGameplayComponent.h" |
| Source | /Engine/Plugins/AudioGameplay/Source/AudioGameplay/Private/AudioGameplayComponent.cpp |
virtual void EndPlay
&40;
const EEndPlayReason::Type EndPlayReason
&41;
Remarks
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true