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FAutoReimportDirectoryConfig |
Auto reimport settings for a specific directory |
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FAutoReimportWildcard |
A filter used by the auto reimport manager to explicitly include/exclude files matching the specified wildcard |
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FLevelEditorPlayNetworkEmulationSettings |
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FLevelEditorPlayNetworkEmulationSettingsDetail |
Details customization for FEditorPlayNetworkEmulationSettings |
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FLevelEditorViewporEditorViews |
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FLevelEditorViewportInstanceSettings |
Implements the Level Editor's per-instance view port settings. |
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FLevelEditorViewportInstanceSettingsKeyValuePair |
Implements a key -> value pair for the per-instance view port settings |
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FMode2DLayer |
2D layer settings |
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FNetworkEmulationPacketSettings |
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FPlayScreenResolution |
Holds information about a screen resolution to be used for playing. |
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FRecentProjectFile |
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FSnapToSurfaceSettings |
Settings that control the behavior of the "snap to surface" feature |
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UAnimBlueprintSettings |
Implements Editor settings for animation blueprints |
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UBlueprintEditorProjectSettings |
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UClassViewerSettings |
Implements the Class Viewer's loading and saving settings. |
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UCommonResolutionMenuContext |
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UContentBrowserSettings |
Implements content browser settings. These are global not per-project |
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UDDCProjectSettings |
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UEditorExperimentalSettings |
Implements Editor settings for experimental features. |
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UEditorLoadingSavingSettings |
Implements the Level Editor's loading and saving settings. |
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UEditorMiscSettings |
Implements the miscellaneous Editor settings. |
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UEditorPerformanceProjectSettings |
Configure per-project performance settings for the Editor |
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UEditorProjectAppearanceSettings |
Editor project appearance settings. Stored in default config, per-project |
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UEditorSettings |
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UEditorStyleSettings |
Implements the Editor style settings. |
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ULevelEditor2DSettings |
Configure settings for the 2D Level Editor |
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ULevelEditorMiscSettings |
Configure miscellaneous settings for the Level Editor. |
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ULevelEditorPlaySettings |
Implements the Editor's play settings. |
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ULevelEditorProjectSettings |
Configure per-project settings for the Level Editor |
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ULevelEditorViewportSettings |
Implements the Level Editor's view port settings. |
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USkeletalMeshEditorSettings |
Implements the settings for the skeletal mesh editor. |
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UStructViewerSettings |
Implements the Struct Viewer's loading and saving settings. |
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