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Unreal Engine C++ API Reference > Editor > UnrealEd > Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UClassViewerSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/ClassViewerSettings.h |
Include | #include "Settings/ClassViewerSettings.h" |
Syntax
class UClassViewerSettings : public UObject
Remarks
Implements the Class Viewer's loading and saving settings.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FString > | AllowedClasses | |
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EClassViewerDeveloperType | DeveloperFolderType | The developer folder view modes used in SClassViewer |
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bool | DisplayInternalClasses | Whether to display internal use classes. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UClassViewerSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ||
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FSettingChangedEvent & |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Classes
Type | Name | Description | |
---|---|---|---|
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FSettingChangedEvent | Returns an event delegate that is executed when a setting has changed. |
Constants
Name | Description |
---|---|
SettingChangedEvent | Holds an event delegate that is executed when a setting has changed. |