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Unreal Engine C++ API Reference > Editor > UnrealEd > Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USkeletalMeshEditorSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/SkeletalMeshEditorSettings.h |
Include | #include "Settings/SkeletalMeshEditorSettings.h" |
Syntax
class USkeletalMeshEditorSettings : public UObject
Remarks
Implements the settings for the skeletal mesh editor.
Variables
Type | Name | Description | |
---|---|---|---|
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FColor | AnimPreviewDirectionalColor | |
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FColor | AnimPreviewFloorColor | |
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float | AnimPreviewLightBrightness | |
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FRotator | AnimPreviewLightingDirection | |
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float | AnimPreviewSkyBrightness | |
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FColor | AnimPreviewSkyColor |
Constructors
Type | Name | Description | |
---|---|---|---|
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USkeletalMeshEditorSettings
(
const FObjectInitializer& ObjectInitializer |