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bool |
bIsRealtime |
Whether this viewport is updating in real-time. |
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bool |
bShowFullToolbar |
When enabled, the full viewport toolbar will be shown. When disabled, a compact toolbar is used. |
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bool |
bShowOnScreenStats |
Whether viewport statistics should be shown. |
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FName |
BufferVisualizationMode |
The buffer visualization mode for the viewport. |
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FString |
EditorShowFlagsString |
A set of flags that determines visibility for various scene elements (FEngineShowFlags), converted to string form. |
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TArray< FString > |
EnabledStats |
Whether viewport statistics should be enabled by default. |
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FExposureSettings |
ExposureSettings |
Setting to allow designers to override the automatic expose. |
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float |
FarViewPlane |
Position of the var plane in the editor viewport |
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float |
FOVAngle |
Field of view angle for the viewport. |
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FString |
GameShowFlagsString |
A set of flags that determines visibility for various scene elements (FEngineShowFlags), converted to string form. |
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FName |
GPUSkinCacheVisualizationMode |
The GPU Skin Cache visualization mode for the viewport. |
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FName |
GroomVisualizationMode |
The Groom visualization mode for the viewport. |
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FName |
LumenVisualizationMode |
The Lumen visualization mode for the viewport. |
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FName |
NaniteVisualizationMode |
The Nanite visualization mode for the viewport. |
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TEnumAsByte< EViewModeIndex > |
OrthoViewModeIndex |
View mode to set when this viewport is not of type LVT_Perspective. |
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TEnumAsByte< EViewModeIndex > |
PerspViewModeIndex |
View mode to set when this viewport is of type LVT_Perspective. |
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FName |
RayTracingDebugVisualizationMode |
The buffer visualization mode for the viewport. |
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FName |
StrataVisualizationMode |
The Strata visualization mode for the viewport. |
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TEnumAsByte< ELevelViewportType > |
ViewportType |
The viewport type |
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FName |
VirtualShadowMapVisualizationMode |
The virtual shadow map visualization mode for the viewport. |