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Unreal Engine C++ API Reference > Editor > UnrealEd > Settings
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UStructViewerSettings
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Classes/Settings/StructViewerSettings.h |
Include | #include "Settings/StructViewerSettings.h" |
Syntax
class UStructViewerSettings : public UObject
Remarks
Implements the Struct Viewer's loading and saving settings.
Variables
Type | Name | Description | |
---|---|---|---|
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EStructViewerDeveloperType | DeveloperFolderType | The developer folder view modes used in SStructViewer |
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bool | DisplayInternalStructs | Whether to display internal use structs. |
Functions
Type | Name | Description | |
---|---|---|---|
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FSettingChangedEvent & |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
Classes
Type | Name | Description | |
---|---|---|---|
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FSettingChangedEvent | Returns an event delegate that is executed when a setting has changed. |
Constants
Name | Description |
---|---|
SettingChangedEvent | Holds an event delegate that is executed when a setting has changed. |