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Helper class for generating streaming install manifests
| Name | FAssetRegistryGenerator |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include Path | #include "Commandlets/AssetRegistryGenerator.h" |
Syntax
class FAssetRegistryGenerator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetRegistryGenerator
(
const ITargetPlatform* InPlatform |
Constructor | Commandlets/AssetRegistryGenerator.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FAssetRegistryGenerator() |
Destructor | Commandlets/AssetRegistryGenerator.h |
Classes
| Name | Remarks |
|---|---|
| FGetShortestReferenceChain | Helper struct to get the shortest reference chain in cook dependencies from one or more PackageNames to the set of packages that are hard-imported into a chunk. |
Structs
| Name | Remarks |
|---|---|
| FAssetRegistryDifference | Differences between the current and the previous state. |
| FComputeDifferenceOptions | Options when computing the differences between current and previous state. |
| FGeneratorPackageInfo | Info about a GeneratorPackage (see ICookPackageSplitter) loaded from previous incremental cooks. |
| FIterativelySkippedPackageUpdateData |
Enums
Public
| Name | Remarks |
|---|---|
| EDifference |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FChunkPackageSet | TMap< FName, FString > | Map of Package name to Sandbox Paths | Commandlets/AssetRegistryGenerator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllCookedPackageSet | FChunkPackageSet | Map of all cooked Packages | Commandlets/AssetRegistryGenerator.h | |
| AssetRegistry | IAssetRegistry & | Holds a reference to asset registry | Commandlets/AssetRegistryGenerator.h | |
| AssetsLoadedWithLastPackage | TSet< FName > | List of all asset packages that were created while loading the last package in the cooker. | Commandlets/AssetRegistryGenerator.h | |
| bClonedGlobalAssetRegistry | bool | Commandlets/AssetRegistryGenerator.h | ||
| bGenerateChunks | bool | Should the chunks be generated or only asset registry | Commandlets/AssetRegistryGenerator.h | |
| ChunkDataGenerators | TArray< TSharedRef< IChunkDataGenerator > > | Additional data generators used when creating chunks | Commandlets/AssetRegistryGenerator.h | |
| ChunkIdPakchunkIndexMapping | TMap< int32, int32 > | Mapping from chunk id to pakchunk file index. | Commandlets/AssetRegistryGenerator.h | |
| ChunkManifests | TArray< TUniquePtr< FChunkPackageSet > > | Array of Maps with chunks<->packages assignments | Commandlets/AssetRegistryGenerator.h | |
| CookedPackages | TSet< FName > | List of packages that were successfully cooked | Commandlets/AssetRegistryGenerator.h | |
| DependencyInfo | UChunkDependencyInfo & | Source of the config-driven parent-child relationships between chunks. | Commandlets/AssetRegistryGenerator.h | |
| DependencyQuery | UE::AssetRegistry::EDependencyQuery | Required flags a dependency must have if it is to be followed when adding package dependencies to chunks. | Commandlets/AssetRegistryGenerator.h | |
| DevelopmentOnlyPackages | TSet< FName > | List of packages that were filtered out from cooking | Commandlets/AssetRegistryGenerator.h | |
| ExplicitChunkIDs | TMap< FName, TArray< int32 > > | Lookup for the ChunkIDs that were explicitly set by the user in the editor | Commandlets/AssetRegistryGenerator.h | |
| FinalChunkManifests | TArray< TUniquePtr< FChunkPackageSet > > | Array of Maps with chunks<->packages assignments. This version contains all dependent packages | Commandlets/AssetRegistryGenerator.h | |
| HighestChunkId | int32 | Highest chunk id, being used for geneating dependency tree | Commandlets/AssetRegistryGenerator.h | |
| KeptPackages | TArray< FName > | List of packages that were kept from a previous cook | Commandlets/AssetRegistryGenerator.h | |
| PackagesContainingMaps | TSet< FName > | Set of packages containing a map | Commandlets/AssetRegistryGenerator.h | |
| PreviousPackagesToUpdate | TMap< FName, FIterativelySkippedPackageUpdateData > | Commandlets/AssetRegistryGenerator.h | ||
| State | FAssetRegistryState | State of the asset registry that is being built for this platform | Commandlets/AssetRegistryGenerator.h | |
| TargetPlatform | const ITargetPlatform * | Platform to generate the manifest for | Commandlets/AssetRegistryGenerator.h | |
| UnassignedPackageSet | FChunkPackageSet | Map of packages that has not been assigned to chunks | Commandlets/AssetRegistryGenerator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Follows an assets dependency chain to build up a list of package names in the same order as the runtime would attempt to load them | Commandlets/AssetRegistryGenerator.h | ||
bool CleanManifestDirectories
(
UE::Cook::FCookSandbox& InSandboxFile |
Deletes temporary manifest directories. | Commandlets/AssetRegistryGenerator.h | |
void CloneGlobalAssetRegistryFilteredByPreviousState
(
const FAssetRegistryState& PreviousState |
Used by DLC which does not Clone the entire global AR. | Commandlets/AssetRegistryGenerator.h | |
void ComputePackageDifferences
(
const FComputeDifferenceOptions& Options, |
Computes differences between the current asset registry state and the provided previous state. | Commandlets/AssetRegistryGenerator.h | |
void ComputePackageRemovals
(
const FAssetRegistryState& PreviousState, |
Computes just the list of packages in the PreviousState that no longer exist in the current state. | Commandlets/AssetRegistryGenerator.h | |
bool ContainsMap
(
const FName& PackageName |
ContainsMap Does this package contain a map file (determined by finding if this package contains a UWorld / ULevel object) | Commandlets/AssetRegistryGenerator.h | |
void FinalizeChunkIDs
(
const TSet< FName >& CookedPackages, |
FinalizeChunkIDs Create the list of packages to store in each Chunk; each Chunk corresponds to a pak file, or group of pak files if the chunk is split. | Commandlets/AssetRegistryGenerator.h | |
FAssetPackageData * GetAssetPackageData
(
const FName& PackageName |
Returns editable version of the asset package state being generated | Commandlets/AssetRegistryGenerator.h | |
int32 GetPakchunkIndex
(
int32 ChunkId |
Get pakchunk file index from ChunkID | Commandlets/AssetRegistryGenerator.h | |
const ITargetPlatform * GetTargetPlatform() |
Commandlets/AssetRegistryGenerator.h | ||
bool HasClonedGlobalAssetRegistry () |
Whether *this cloned the global the AssetRegistry during its construction. | Commandlets/AssetRegistryGenerator.h | |
void Initialize
(
bool bInitializeFromExisting |
Initializes manifest generator - creates manifest lists, hooks up delegates. | Commandlets/AssetRegistryGenerator.h | |
void PostSave() |
PostSave Notify generator that we are finished saving registry | Commandlets/AssetRegistryGenerator.h | |
void PreSave
(
const TSet< FName >& InCookedPackages |
PreSave Notify generator that we are about to save the registry and chunk manifests | Commandlets/AssetRegistryGenerator.h | |
void RegisterChunkDataGenerator
(
TSharedRef< IChunkDataGenerator > InChunkDataGenerator |
Register a chunk data generator with this generator. Should be called prior to SaveManifests. | Commandlets/AssetRegistryGenerator.h | |
bool SaveAssetRegistry
(
const FString& SandboxPath, |
Saves generated asset registry data for each platform. | Commandlets/AssetRegistryGenerator.h | |
bool SaveManifests
(
UE::Cook::FCookSandbox& InSandboxFile, |
Saves all generated manifests for each target platform. | Commandlets/AssetRegistryGenerator.h | |
void SetPreviousAssetRegistry
(
TUniquePtr< FAssetRegistryState >&& PreviousState |
Sets asset registry from a previous run that is used for incremental cooking. | Commandlets/AssetRegistryGenerator.h | |
void UpdateAssetRegistryData
(
UE::Cook::FMPCollectorServerMessageContext& Context, |
Commandlets/AssetRegistryGenerator.h | ||
void UpdateAssetRegistryData
(
FName PackageName, |
Attempts to update the metadata for a package in an asset registry generator. | Commandlets/AssetRegistryGenerator.h | |
bool WriteCookerOpenOrder
(
UE::Cook::FCookSandbox& InSandboxFile |
Writes out CookerOpenOrder.log file | Commandlets/AssetRegistryGenerator.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddChunkIdStringOverride
(
const int32 ChunkId, |
Sets the generated pak chunk to be named the given OverrideName rather than the chunkId. | Commandlets/AssetRegistryGenerator.h | |
static bool ClearChunkIdOverride
(
const int32 ChunkId |
Removes the String Override for the given ChunkId. Returns true if an override was removed. | Commandlets/AssetRegistryGenerator.h | |
static FAssetPackageData CopyAssetPackageDataForIncrementalCook
(
const FAssetPackageData& Source |
When copying AssetPackageData from the previous saved development assetregistry into the FGeneratorPackageInfo returned from ComputePackageRemovals that are used for incremental cook, we only need a subset of the data; we skip copying the portions we don't need to improve performance. | Commandlets/AssetRegistryGenerator.h | |
static FName GetGeneratorPackage
(
FName PackageName, |
If InState records PackageName is generated, return the name of the Generator and the property flags of the Generator's AssetRegistry dependency upon the generated package, otherwise return NAME_None and EDependencyProperty::None. | Commandlets/AssetRegistryGenerator.h | |
static UE::Cook::FAssetRegistryPackageMessage RecordUpdateAssetRegistryData
(
FName PackageName, |
Commandlets/AssetRegistryGenerator.h | ||
static void UpdateAssetManagerDatabase () |
Check config to see whether chunk assignments use the AssetManager. | Commandlets/AssetRegistryGenerator.h |