Navigation
API > API/Runtime > API/Runtime/AssetRegistry
An output struct to hold both an AssetIdentifier and the properties of the dependency on that AssetIdentifier
| Name | FAssetDependency |
| Type | struct |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
Syntax
struct FAssetDependency
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetId | FAssetIdentifier | AssetRegistry/IAssetRegistry.h | ||
| Category | UE::AssetRegistry::EDependencyCategory | AssetRegistry/IAssetRegistry.h | ||
| Properties | UE::AssetRegistry::EDependencyProperty | AssetRegistry/IAssetRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool LexicalLess
(
const FAssetDependency& Other |
AssetRegistry/IAssetRegistry.h | ||
void WriteCompactBinary
(
FCbWriter& Writer |
AssetRegistry/IAssetRegistry.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FAssetDependency PackageDependency
(
FName PackageName, |
AssetRegistry/IAssetRegistry.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAssetDependency& Other |
AssetRegistry/IAssetRegistry.h |