Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetRegistryGenerator
Description
Sets the generated pak chunk to be named the given OverrideName rather than the chunkId. This does not update the internal asset registry number only the generated pak chunk file name.
| Name | AddChunkIdStringOverride |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include Path | #include "Commandlets/AssetRegistryGenerator.h" |
static void AddChunkIdStringOverride
(
const int32 ChunkId,
const FString & OverrideName
)