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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetRegistryGenerator
Options when computing the differences between current and previous state.
| Name | FComputeDifferenceOptions |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include Path | #include "Commandlets/AssetRegistryGenerator.h" |
Syntax
struct FComputeDifferenceOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLegacyIterativeUseClassFilters | bool | If true, use the AllowList and DenyList for classes on a package's used classes to decide in legacyiterative cooks whether the package can be skipped if unmodified. | Commandlets/AssetRegistryGenerator.h | |
| bRecurseModifications | bool | If true, modified packages are recursed to X in X->Y->Z chains. | Commandlets/AssetRegistryGenerator.h | |
| bRecurseScriptModifications | bool | If true, modified script / c++ packages are recursed, if false only asset references are recursed | Commandlets/AssetRegistryGenerator.h |