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Properties that might be possessed by a dependency. Each property is specific to a EDependencyCategory value.
| Name | UE::AssetRegistry::EDependencyProperty |
| Type | enum |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/Misc/AssetRegistryInterface.h |
| Include Path | #include "Misc/AssetRegistryInterface.h" |
Syntax
namespace UE
{
namespace AssetRegistry
{
enum EDependencyProperty
{
None = 0,
Hard = 1 << 0,
Game = 1 << 1,
Build = 1 << 2,
PackageMask = Hard | Game | Build,
SearchableNameMask = None,
Direct = 1 << 3,
CookRule = 1 << 4,
ManageMask = Direct | CookRule,
AllMask = PackageMask | SearchableNameMask | ManageMask,
}
}
}
Values
| Name | Remarks |
|---|---|
| None | |
| Hard | Package Dependencies. |
| Game | The target asset is needed in the game as well as the editor. |
| Build | Fields on the target asset are used in the transformation of the source asset during cooking in addition to being required in the game or editor. |
| PackageMask | |
| SearchableNameMask | SearchableName Dependencies (None Yet) |
| Direct | ManageDependencies. |
| CookRule | The manager manages the target for the purposes of deciding its CookRule in addition to deciding its Chunk assignment. |
| ManageMask | |
| AllMask |