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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetRegistryGenerator
Description
Check config to see whether chunk assignments use the AssetManager. If so, run the once-per-process construction of ManageReferences and store them in the global AssetRegistry.
| Name | UpdateAssetManagerDatabase |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include Path | #include "Commandlets/AssetRegistryGenerator.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/AssetRegistryGenerator.cpp |
static void UpdateAssetManagerDatabase()