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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FAssetRegistryGenerator
Description
Whether *this cloned the global the AssetRegistry during its construction. If false, package data must be copied during UpdataAssetRegistryData.
| Name | HasClonedGlobalAssetRegistry |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/AssetRegistryGenerator.h |
| Include Path | #include "Commandlets/AssetRegistryGenerator.h" |
bool HasClonedGlobalAssetRegistry() const