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Classes
| Type | Name | Description | |
|---|---|---|---|
| FAnalyzeReferencedContentStat | |||
| FAssetRegistryGenerator | Helper class for generating streaming install manifests | ||
| FAssetRegistryMPCollector | |||
| FAssetRegistryPackageMessage | |||
| FAssetRegistryReporterLocal | |||
| FAssetRegistryReporterRemote | |||
| FChunkDependency | A single dependency, read from ini file | ||
| FChunkDependencyTreeNode | In memory structure used for dependency tree | ||
| FClassResourceMap | A mapping of class name to the resource stats for objects of that class | ||
| FDialogueScriptEntry | |||
| FFuzzyPathMatcher | Performs fuzzy path matching against a set of include and exclude paths | ||
| FGatherTextDelegates | |||
| FHLODLayerActorMapping | |||
| FKismetResourceStat | |||
| FObjectResourceStat | Contains stats about a single resource in a package file. | ||
| FPackageResourceStat | |||
| FResourceDiskSize | |||
| FResourceStatReporter | Generates various types of reports for the list of resources collected by the AnalyzeCookedContent commandlet. | ||
| FResourceStatReporter_AssetDuplication | This reporter generates a report which displays objects which are duplicated into more than one package. | ||
| FResourceStatReporter_TotalMemoryPerAsset | This reporter generates a report on the disk-space taken by each asset type. | ||
| IAssetRegistryReporter | |||
| IChunkDataGenerator | Interface for generating extra data when creating streaming install manifests. | ||
| UAssetRegistryDumpCommandlet | |||
| UAssetRegUtilCommandlet | |||
| UAssetSizeQueryCommandlet | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UAudioMixerCommandlet | Commandlet used to test various aspects of audio mixer without loading UI. | ||
| UBaseIteratePackagesCommandlet | Added to expose this to the save packages test Base commandlet used to iterate packages provided on a commandline has callbacks for processing each package | ||
| UChunkDependencyInfo | This is read out of config and defines a tree of chunk dependencies | ||
| UCompileAllBlueprintsCommandlet | |||
| UCompileShadersTestBedCommandlet | |||
| UCompressAnimationsCommandlet | |||
| UConvertLevelsToExternalActorsCommandlet | |||
| UCookCommandlet | |||
| UCookGlobalShadersCommandlet | |||
| UCookGlobalShadersDeviceHelperBase | |||
| UCookGlobalShadersDeviceHelperStaged | |||
| UCookShadersCommandlet | |||
| UDataLayerConversionInfo | |||
| UDataLayerToAssetCommandlet | |||
| UDataLayerToAssetCommandletContext | |||
| UDDCCleanupCommandlet | |||
| UDerivedDataCacheCommandlet | |||
| UDetectOrphanedLocalizedAssetsCommandlet | |||
| UDiffAssetBulkDataCommandlet | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UDiffAssetRegistriesCommandlet | |||
| UDiffAssetsCommandlet | Commandlet to allow diff in P4V, and expose that functionality to the editor | ||
| UDiffCookCommandlet | Compares two depots that were written out by the CookCommandlet. | ||
| UDiffFilesCommandlet | |||
| UDumpAssetRegistryCommandlet | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UDumpBlueprintsInfoCommandlet | |||
| UDumpHiddenCategoriesCommandlet | |||
| UDumpLightFunctionMaterialInfoCommandlet | |||
| UDumpMaterialExpressionsCommandlet | |||
| UDumpMaterialInfoCommandlet | Writes a CSV that lists many properties of all material (instances). | ||
| UDumpMaterialShaderTypesCommandlet | |||
| UEditorDomainSaveCommandlet | Runs the EditorDomainSave server for client Editor and CookCommandlet processes. | ||
| UExportDialogueScriptCommandlet | UExportDialogueScriptCommandlet: Handles exporting localized script sheets for dialogue wave assets. | ||
| UExportPakDependenciesCommandlet | |||
| UExternalActorsCommandlet | |||
| UExtractLocResCommandlet | Commandlet to extract the localization data from a binary LocRes file and dump it as human readable CSV. | ||
| UFileServerCommandlet | Implements a file server commandlet. | ||
| UFixConflictingLocalizationKeysCommandlet | Internal commandlet to fix any conflicting localization keys that are found in a manifest. | ||
| UFixupNeedsLoadForEditorGameCommandlet | |||
| UGatherTextCommandlet | UGatherTextCommandlet: One commandlet to rule them all. | ||
| UGatherTextCommandletBase | UGatherTextCommandletBase: Base class for localization commandlets. | ||
| UGatherTextFromAssetsCommandlet | UGatherTextFromAssetsCommandlet: Localization commandlet that collects all text to be localized from the game assets. | ||
| UGatherTextFromMetaDataCommandlet | UGatherTextFromMetaDataCommandlet: Localization commandlet that collects all text to be localized from generated metadata. | ||
| UGatherTextFromSourceCommandlet | UGatherTextFromSourceCommandlet: Localization commandlet that collects all text to be localized from the source code. | ||
| UGenerateAssetManifestCommandlet | Commandlet for generating a filtered list of assets from the asset registry (intended use is for replacing assets with cooked version) | ||
| UGenerateBlueprintAPICommandlet | |||
| UGenerateDistillFileSetsCommandlet | Find AnimNotify instances that do not have the AnimSeqeunce that 'owns' them as their outer. | ||
| UGenerateGatherArchiveCommandlet | UGenerateGatherArchiveCommandlet: Generates a localisation archive; generally used as a gather step. | ||
| UGenerateGatherManifestCommandlet | UGenerateGatherManifestCommandlet: Generates a localisation manifest; generally used as a gather step. | ||
| UGenerateTextLocalizationReportCommandlet | |||
| UGenerateTextLocalizationResourceCommandlet | UGenerateTextLocalizationResourceCommandlet: Localization commandlet that generates a table of FText keys to localized string values. | ||
| UImportAssetsCommandlet | |||
| UImportDialogueScriptCommandlet | UImportDialogueScriptCommandlet: Handles importing localized script sheets to update the translated archive text. | ||
| UImportLocalizedDialogueCommandlet | UImportLocalizedDialogueCommandlet: Handles synchronizing localized raw audio files with dialogue and sound wave assets. | ||
| UInternationalizationConditioningCommandlet | UInternationalizationConditioningCommandlet: Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest and archive data. | ||
| UInternationalizationExportCommandlet | UInternationalizationExportCommandlet: Commandlet used to export internationalization data to various standard formats. | ||
| UIoStoreCommandlet | Commandlet for creating container file(s) used by the IoDispatcher. | ||
| ULandscapeGrassTypeCommandlet | Commandlet | ||
| UListMaterialsUsedWithMeshEmittersCommandlet | |||
| UListStaticMeshesImportedFromSpeedTreesCommandlet | |||
| ULoadPackageCommandlet | |||
| UMakeBinaryConfigCommandlet | Commandlet for creating a binary GConfig to read in quickly | ||
| UMaterialLayerUsageCommandlet | |||
| UMergeShaderPipelineCachesCommandlet | |||
| UParticleSystemAuditCommandlet | |||
| UPkgInfoCommandlet | |||
| UPopulateDialogueWaveFromCharacterSheetCommandlet | |||
| UReplaceActorCommandlet | Commandlet for replacing one kind of actor with another kind of actor, copying changed properties from the most-derived common superclass | ||
| UReplaceAssetsCommandlet | Commandlet for replacing assets with those from another location (intended use is replacing with cooked assets) | ||
| UResavePackagesCommandlet | Log category should be accessible by derived classes. | ||
| USavePackageUtilitiesCommandlet | Commandlet used to validate the package saving mechanism. | ||
| UShaderCodeLibraryToolsCommandlet | |||
| UShaderPipelineCacheToolsCommandlet | |||
| UStabilizeLocalizationKeysCommandlet | |||
| UStaticMeshMinLodCommandlet | Commandlet | ||
| USummarizeTraceCommandlet | |||
| USummarizeTraceEditorWorkflowsCommandlet | |||
| USwapSoundForDialogueInCuesCommandlet | |||
| UTextAssetCommandlet | |||
| UUnrealPakCommandlet | |||
| UUpdateGameProjectCommandlet | |||
| UWorldPartitionBuilderCommandlet | |||
| UWorldPartitionConvertCommandlet | |||
| UWrangleContentCommandlet |
Typedefs
| Name | Description |
|---|---|
| FBaseIteratePackagesCommandletActorCallback | Log category should be accessible by derived classes. |
| FBaseIteratePackagesCommandletObjectCallback | |
| KismetResourceMap |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EGatherSourcePasses | |||
| EGatherTextSourceFileTypes | |||
| EOutputJson::Format | |||
| EReportOutputType | |||
| ETextAssetCommandletMode |
Functions
| Type | Name | Description | |
|---|---|---|---|
FObjectGraph
(
UObject* RootObject, |
ConstructorConstructorPopulates the Objects array with RootObject and its subobjects. | ||
FObjectReference
(
UObject* InObject |
|||
| UObject * | Returns the root of this object graph. | ||
| bool | WorldPartitionCommandletHelpers::CheckoutSaveAdd
(
T&& ToSave, |
||
| UWorld * | WorldPartitionCommandletHelpers::LoadAndInitWorld
(
const FString& LevelToLoad |
Variables
| Type | Name | Description | |
|---|---|---|---|
| FString | ObjectPathName | ||
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | UDiffPackagesCommandlet and helper structs. |