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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets
Inheritance Hierarchy
- UCommandlet
- UGatherTextCommandletBase
- UGatherTextFromAssetsCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextFromAssetsCommandlet.h |
| Include | #include "Commandlets/GatherTextFromAssetsCommandlet.h" |
Syntax
UCLASS ()
class UGatherTextFromAssetsCommandlet : public UGatherTextCommandletBase
Remarks
UGatherTextFromAssetsCommandlet: Localization commandlet that collects all text to be localized from the game assets.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGatherTextFromAssetsCommandlet
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddReferencedObjects
(
UObject* InThis, |
||
| void | |||
| bool | ConfigureFromScript
(
const FString& GatherTextConfigPath, |
||
| bool | |||
| bool | HasExceededMemoryLimit
(
const bool bLog |
||
| int32 | |||
| void | ProcessGatherableTextDataArray
(
const TArray< FGatherableTextData >& GatherableTextDataArray |
||
| void | PurgeGarbage
(
const bool bPurgeReferencedPackages |
Overridden from UGatherTextCommandletBase
| Type | Name | Description | |
|---|---|---|---|
| bool | Returns true if this commandlet should run during a preview run. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EPackageLocCacheState | Localization cache states of a package |
Constants
| Name | Description |
|---|---|
| UsageText |