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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets
Inheritance Hierarchy
- UCommandlet
- UDataLayerToAssetCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionDataLayerToAssetCommandLet.h |
| Include | #include "Commandlets/WorldPartitionDataLayerToAssetCommandLet.h" |
Syntax
UCLASS (Config=Engine, MinimalAPI)
class UDataLayerToAssetCommandlet : public UCommandlet
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDataLayerToAssetCommandlet
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| int32 | |||
| bool | PerformAdditionalActorConversions
(
TStrongObjectPtr< UDataLayerToAssetCommandletContext >& CommandletContext, |
||
| bool | PerformProjectSpecificConversions
(
TStrongObjectPtr< UDataLayerToAssetCommandletContext >& CommandletContext |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EReturnCode |