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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets
Inheritance Hierarchy
- UCommandlet
- UWorldPartitionConvertCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/WorldPartitionConvertCommandlet.h |
| Include | #include "Commandlets/WorldPartitionConvertCommandlet.h" |
Syntax
UCLASS (Config=Engine, MinimalAPI)
class UWorldPartitionConvertCommandlet : public UCommandlet
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSet< FString > | ActorsInGroupActors | ||
| TSet< FString > | ActorsReferencesToActors | ||
| TSet< FString > | ActorsWithChildActors | ||
| bool | bConversionSuffix | ||
| bool | bConvertActorsNotReferencedByLevelScript | ||
| bool | bDeleteSourceLevels | ||
| bool | bDisableStreaming | ||
| bool | bGenerateIni | ||
| bool | bOnlyMergeSubLevels | ||
| bool | bReportOnly | ||
| bool | bVerbose | ||
| FString | ConversionSuffix | ||
| FString | DataLayerAssetFolder | ||
| TObjectPtr< UDataLayerFactory > | DataLayerFactory | ||
| FTopLevelAssetPath | DefaultHLODLayerAsset | ||
| TSubclassOf< UWorldPartitionEditorHash > | EditorHashClass | ||
| TArray< FString > | ExcludedLevels | Levels excluded from conversion. | |
| FString | FoliageTypePath | ||
| TSet< FString > | GroupActors | ||
| TArray< FHLODLayerActorMapping > | HLODLayersForActorClasses | ||
| uint32 | LandscapeGridSize | ||
| FString | LevelConfigFilename | ||
| TSet< FString > | MapsWithLevelScriptsBPs | Conversion report. | |
| TSet< FString > | MapsWithMapBuildData | ||
| TArray< UPackage * > | PackagesToDelete | ||
| TArray< UPackage * > | PackagesToSave | ||
| TMap< FString, FString > | RemapSoftObjectPaths | ||
| TSubclassOf< UWorldPartitionRuntimeHash > | RuntimeHashClass | ||
| FVector | WorldExtent | ||
| FVector | WorldOrigin |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWorldPartitionConvertCommandlet
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ChangeObjectOuter
(
UObject* Object, |
||
| void | CreateWorldMiniMapTexture
(
UWorld* World |
||
| UWorldPartition * | CreateWorldPartition
(
AWorldSettings* MainWorldSettings |
||
| bool | DetachDependantLevelPackages
(
ULevel* Level |
||
| void | FixupSoftObjectPaths
(
UPackage* OuterPackage |
||
| bool | GetAdditionalLevelsToConvert
(
ULevel* Level, |
||
| const FString | GetConversionSuffix
(
const bool bInOnlyMergeSubLevels |
||
| ULevel * | InitWorld
(
UWorld* World |
||
| UWorld * | |||
| int32 | |||
| void | OnWorldLoaded
(
UWorld* World |
||
| void | |||
| void | PerformAdditionalActorChanges
(
AActor* Actor |
||
| void | PerformAdditionalWorldCleanup
(
UWorld* World |
||
| bool | PrepareStreamingLevelForConversion
(
ULevelStreaming* StreamingLevel |
||
| void | ReadAdditionalTokensAndSwitches
(
const TArray< FString >& Tokens, |
||
| bool | RenameWorldPackageWithSuffix
(
UWorld* World |
||
| void | SetActorGuid
(
AActor* Actor, |
||
| void | SetupHLOD () |
||
| void | |||
| bool | ShouldConvertStreamingLevel
(
ULevelStreaming* StreamingLevel |
||
| bool | ShouldDeleteActor
(
AActor* Actor, |