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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets
Inheritance Hierarchy
- UCommandlet
- UResavePackagesCommandlet
- UFixupNeedsLoadForEditorGameCommandlet
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Classes/Commandlets/FixupNeedsLoadForEditorGameCommandlet.h |
| Include | #include "Commandlets/FixupNeedsLoadForEditorGameCommandlet.h" |
Syntax
UCLASS ()
class UFixupNeedsLoadForEditorGameCommandlet : public UResavePackagesCommandlet
Overridden from UResavePackagesCommandlet
| Type | Name | Description | |
|---|---|---|---|
| int32 | InitializeResaveParameters
(
const TArray< FString >& Tokens, |
Evaluates the command-line to determine which maps to check. | |
| void | PerformPreloadOperations
(
FLinkerLoad* PackageLinker, |
Allow the commandlet to perform any operations on the export/import table of the package before all objects in the package are loaded. |