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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/Commandlets
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UChunkDependencyInfo
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/Commandlets/ChunkDependencyInfo.h |
| Include | #include "Commandlets/ChunkDependencyInfo.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, MinimalAPI)
class UChunkDependencyInfo : public UObject
Remarks
This is read out of config and defines a tree of chunk dependencies
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FChunkDependency > | DependencyArray | List of dependencies used to remove redundant chunks |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UChunkDependencyInfo
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FChunkDependencyTreeNode * | BuildChunkDependencyGraph
(
int32 HighestChunk |
Will create a dependency tree starting with RootTreeNode. | |
| int32 | FindHighestSharedChunk
(
const TArray< int32 >& ChunkIDs |
Given a set of chunk Ids will use the dependencies to find which chunk is shared among all the given chunks. | |
| void | GetChunkDependencies
(
const int32 InChunk, |
Returns the chunks that the in chunk depends upon through the parent rules. | |
| const FChunkDependencyTreeNode * | GetOrBuildChunkDependencyGraph
(
int32 HighestChunk, |
Will return an existing dependency graph, or build if it necessary | |
| void | RemoveRedundantChunks
(
TArray< int32 >& ChunkIDs |
Removes redundant chunks from a chunk list |