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FDebugResolution |
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FDelegateEditorBinding |
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FDesignerExtensibilityManager |
Designer Extensibility Manager keep a series of Designer Extensions. |
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FDesignerExtension |
The Designer extension allows developers to provide additional widgets and custom painting to the designer surface for specific widgets. |
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FDesignerSurfaceElement |
The basic element returned for extending the design surface. |
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FDirectoryWidgetCompilerOptions |
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FEditorPropertyPath |
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FEditorPropertyPathSegment |
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FNamedSlotSelection |
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FPropertyBindingExtensibilityManager |
Bindings menu extensibility manager holds a list of registered bindings menu extensions. |
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FWidgetAnimation_DEPRECATED |
Struct used only for loading old animations |
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FWidgetBlueprintCompiler |
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FWidgetBlueprintCompilerContext |
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FWidgetBlueprintDelegates |
Widget Delegates |
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FWidgetBlueprintEditor |
Widget blueprint editor (extends Blueprint editor) |
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FWidgetBlueprintEditorUtils |
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FWidgetCompilerOptions |
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FWidgetHandle |
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FWidgetReference |
The Widget reference is a useful way to hold onto the selection in a way that allows for up to date access to the current preview object. |
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FWidgetTemplate |
The widget template represents a widget or a set of widgets to create and spawn into the widget tree. |
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IDesignerExtensionFactory |
Factory that creates a unique DesignerExtension when a UMG designer is created. |
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IHasDesignerExtensibility |
Indicates that a class has a designer that is extensible |
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IHasPropertyBindingExtensibility |
Indicates that a class has a bindings menu that is extensible |
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IPropertyBindingExtension |
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IUMGDesigner |
The public interface implemented by the UMG Designer to allow extensions to call methods on the designer. |
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IUMGEditorModule |
The public interface of the UMG editor module. |
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UK2Node_WidgetAnimationEvent |
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USlateVectorArtDataFactory |
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UUMGEditorProjectSettings |
Implements the settings for the UMG Editor Project Settings |
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UWidgetBlueprint |
The widget blueprint enables extending UUserWidget the user extensible UWidget. |
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UWidgetBlueprintExtension |
Extension that allows per-system data to be held on the widget blueprint, and per-system logic to be executed during compilation |
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UWidgetBlueprintFactory |
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UWidgetBlueprintThumbnailRenderer |
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UWidgetBlueprintToolMenuContext |
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UWidgetCompilerRule |
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UWidgetEditingProjectSettings |
Implements the settings for the UMG Editor Project Settings |
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UWidgetGraphSchema |
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UWidgetPaletteFavorites |
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