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Unreal Engine C++ API Reference > Editor > UMGEditor
References
Module | UMGEditor |
Header | /Engine/Source/Editor/UMGEditor/Public/WidgetBlueprint.h |
Include | #include "WidgetBlueprint.h" |
Syntax
struct FEditorPropertyPath
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FEditorPropertyPathSegment > | Segments | The path of properties. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FEditorPropertyPath
(
const TArray< FFieldVariant >& BindingChain |
Functions
Type | Name | Description | |
---|---|---|---|
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FText | ||
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bool | IsEmpty () |
|
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bool | Rebase
(
UBlueprint* SegmentBase |
|
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FDynamicPropertyPath | ||
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bool | Validate
(
FDelegateProperty* Destination, |