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Description
Applies the material settings to all the collision shapes
Information
| Plugin | ControlRigPhysics |
| Category | RigPhysics |
| Tags | Physics |
| Type | FRigUnit_HierarchySetPhysicsBodyMaterial |
IO
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| ExecutePin | This property is used to chain multiple mutable units together | Execute Context |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| PhysicsBodyComponentKey | The Physics Body to be updated | Rig Component Key | (ElementKey=(Type=Bone,Name=""),Name="PhysicsBody") |
| Material | The physics material to be used for collision on the Physics Body | Rig Physics Material | (Friction=1.000000,Restitution=0.000000,FrictionCombineMode=Multiply,RestitutionCombineMode=Multiply) |