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API > API/Plugins > API/Plugins/ControlRigPhysics
Material properties of a collision shapes.
| Name | FRigPhysicsMaterial |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/ControlRigPhysics/Source/ControlRigPhysics/Public/RigPhysicsData.h |
| Include Path | #include "RigPhysicsData.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigPhysicsMaterial
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Friction | float | Friction is simplified here - just one value used for static and dynamic friction. | RigPhysicsData.h |
|
| FrictionCombineMode | ERigPhysicsCombineMode | How to combine friction values. | RigPhysicsData.h |
|
| Restitution | float | RigPhysicsData.h |
|
|
| RestitutionCombineMode | ERigPhysicsCombineMode | How to combine restitution values. | RigPhysicsData.h |
|