ChainRoot
The root of the chain to apply the harmonics to
Rig Element Key
(Type=Bone,Name="")
Speed
The speed of the harmonics effects
Vector
(X=1.000000,Y=1.000000,Z=1.000000)
Reach
The reach settings Reach lets the chain "lean" towards the target trying to reach it.
Rig Unit Chain Harmonics Reach
(bEnabled=False,ReachTarget=(X=0.000000,Y=0.000000,Z=0.000000),ReachAxis=(X=1.000000,Y=0.000000,Z=0.000000),ReachMinimum=0.000000,ReachMaximum=0.000000,ReachEase=Linear)
Wave
The wave settings A wave is a rocking back and forth motion to be applied to all / some axes.
Rig Unit Chain Harmonics Wave
(bEnabled=True,WaveFrequency=(X=1.000000,Y=0.600000,Z=0.800000),WaveAmplitude=(X=0.000000,Y=1.000000,Z=0.000000),WaveOffset=(X=0.000000,Y=1.000000,Z=2.000000),WaveNoise=(X=0.000000,Y=0.000000,Z=0.000000),WaveMinimum=0.000000,WaveMaximum=1.000000,WaveEase=Linear)
WaveCurve
The curve to use when evaluating the wave
Runtime Float Curve
(EditorCurveData=(Keys=((),(Time=1.000000,Value=1.000000)),DefaultValue=340282346638528859811704183484516925440.000000,PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant),ExternalCurve=None)
Pendulum
The pendulum settings The harmonic pendulum uses a simple spring interpolation to allow to follow secondary motion.
Rig Unit Chain Harmonics Pendulum
(bEnabled=False,PendulumStiffness=2.000000,PendulumGravity=(X=0.000000,Y=0.000000,Z=0.000000),PendulumBlend=0.750000,PendulumDrag=0.980000,PendulumMinimum=0.000000,PendulumMaximum=0.100000,PendulumEase=Linear,UnwindAxis=(X=0.000000,Y=1.000000,Z=0.000000),UnwindMinimum=0.200000,UnwindMaximum=0.050000)
bDrawDebug
if True the debug drawing will be enabled
bool
True
DrawWorldOffset
The world offset to be used when debug drawing
Transform
(Rotation=(X=0.000000,Y=0.000000,Z=0.000000,W=1.000000),Translation=(X=0.000000,Y=0.000000,Z=0.000000),Scale3D=(X=1.000000,Y=1.000000,Z=1.000000))