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Description
Interpolates two values over time over and over again Interpolates two vectors over time over and over again Interpolates two quaternions over time over and over again Interpolates two transforms over time over and over again
Information
| Plugin | RigVM |
| Category | Simulation|Accumulate |
| Tags | AccumulateLerp,Accumulate Lerp (Float),Simulate,Ramp,Accumulate Lerp (Vector),Accumulate Lerp (Quaternion),Accumulate Lerp (Transform) |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| TargetValue | The target value to interpolate towards | float Quat Transform Vector |
0.000000 |
| InitialValue | The initial value to start at | float Quat Transform Vector |
0.000000 |
| Blend | The blend to use for the interpolation. This value may be scaled down based on the Integrate Delta Time setting | float |
0.000000 |
| bIntegrateDeltaTime | If True the integration will be relying on the delta time to create more deterministic results with varying framerates. | bool |
False |