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API > API/Plugins > API/Plugins/MetaHumanCharacterEditor
| Name | FMetaHumanCharacterRenderingQualityProfile |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterEditor/Public/MetaHumanCharacterEditorRenderingQualitySettings.h |
| Include Path | #include "MetaHumanCharacterEditorRenderingQualitySettings.h" |
Syntax
USTRUCT (BlueprintType )
struct FMetaHumanCharacterRenderingQualityProfile
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetaHumanCharacterRenderingQualityProfile
(
const FString& InProfileName |
MetaHumanCharacterEditorRenderingQualitySettings.h | ||
FMetaHumanCharacterRenderingQualityProfile
(
const FString& InProfileName, |
MetaHumanCharacterEditorRenderingQualitySettings.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Epic | FMetaHumanCharacterRenderingQualityProfile | MetaHumanCharacterEditorRenderingQualitySettings.h | |
| High | FMetaHumanCharacterRenderingQualityProfile | MetaHumanCharacterEditorRenderingQualitySettings.h | |
| Invalid | const FMetaHumanCharacterRenderingQualityProfile | MetaHumanCharacterEditorRenderingQualitySettings.h | |
| Medium | FMetaHumanCharacterRenderingQualityProfile | MetaHumanCharacterEditorRenderingQualitySettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMetaHumanCharacterDefault | bool | True if it's a not a user generated profile aka default profile Epic, High or Medium, else false. | MetaHumanCharacterEditorRenderingQualitySettings.h | |
| PostProcessSettings | FPostProcessSettings | MetaHumanCharacterEditorRenderingQualitySettings.h |
|
|
| ProfileName | FString | MetaHumanCharacterEditorRenderingQualitySettings.h |
|
|
| ViewportRenderingFlags | FMetaHumanCharacterViewportRenderingFlags | MetaHumanCharacterEditorRenderingQualitySettings.h |
|