Find objects in the scene that would intersect this entity if it were swept from its location along the Displacement vector. Returns the first object interacting as collision_interaction.Block, and all objects interacting as collision_interaction.Overlap encountered before the first block. Hits are sorted by hit distance, so the blocking hit will be last.
Verse using statement |
using { /Verse.org/SceneGraph } |
(Entity:entity).FindSweepHits<public>(Displacement:vector3)<transacts>:generator(sweep_hit)
Parameters
FindSweepHits takes the following parameters:
| Name | Type | Description |
|---|---|---|
Entity |
entity |
|
Displacement |
vector3 |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with FindSweepHits in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Attributes
| Attribute | Arguments | Meaning |
|---|---|---|
available |
MinUploadedAtFNVersion := 2930 |
This feature is available beginning with the UEFN version specified by MinUploadedAtFNVersion and unavailable prior to that version. |
Specifiers
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
| Effect | Meaning |
|---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier. |