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Makes a unit vector3 pointing in the the local space right direction in world space coordinates.
This is equivalent to: RotateVector(Rotation, vector3{X:=0.0, Y:=1.0, Z:=0.0}).
Verse using statement |
using { /UnrealEngine.com/Temporary/SpatialMath } |
(Rotation:rotation).GetLocalRight<public>()<transacts>:vector3
Parameters
GetLocalRight takes the following parameters:
| Name | Type | Description |
|---|---|---|
Rotation |
rotation |
Attributes, Specifiers, and Effects
The following attributes, specifiers, and effects determine how you can interact with GetLocalRight in your programs, as well as how it behaves in your programs and UEFN. For the complete list of attributes, specifiers, and effects; see the Specifiers Page.
Specifiers
| Specifier | Meaning |
|---|---|
public |
The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data. |
Effects
| Effect | Meaning |
|---|---|
transacts |
This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier. |