Parallax windows are premade fake interiors that you can add to the buildings in your architectural scenes. The Twinmotion Library contains a variety of parallax windows that depict various interiors, such as gyms, offices, and retail and residential spaces. When you view parallax windows through the windows of buildings, they look like 3D-modeled rooms that contain furniture, lighting, characters, and props. You can modify several aspects of parallax windows and customize them to your specific needs.
This page describes the properties of the parallax windows. For more information about parallax windows in Twinmotion, see Parallax Windows Overview.
Day
| Setting | Description |
|---|---|
Texture | The texture map used for displaying the daytime interior. The texture map is influenced by the ambient lighting in Twinmotion in order to respond to time-of-day changes or HDRI lighting. |
Exposure | Adjusts the overall exposure of the interior using an Exposure Value (EV). Options: -10.00 to 10.00 |
Tint | Opens the color picker where you can adjust the overall color balance of the texture. |
Night
| Setting | Description |
|---|---|
Texture | The texture map used for displaying the nighttime interior. During nighttime, the room is lit only by the light fixtures inside the room. |
Exposure | Adjusts the overall exposure of the interior using an Exposure Value (EV). Options: -10.00 to 10.00 |
Tint | Opens the color picker where you can adjust the overall color balance of the texture. |
Temperature | Controls the color temperature of the lighting in the Night texture, when the Time of day in the scene is within nighttime hours. Lower values (around 2700K) produce a warm, yellowish light and higher values (around 6500K) result in a cooler, bluish light. Options: 1700 to 12000 K (Kelvin) |
Dusk to dawn | Controls whether emissive night textures are deactivated during daylight hours.
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| Details | |
Night life simulation | If selected, you can simulate real-world nightlife lighting variations in parallax windows during nighttime hours. You can modify the following parallax window properties for the nightlife simulation:
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Size
The Width ratio and Depth settings are designed to be used to adjust third-party textures. These settings do not need to be changed when you use the parallax windows from the Twinmotion Library.
| Setting | Description |
|---|---|
Width ratio | Controls the width of the parallax texture map. You can manually override the default minimum and maximum values. Options: 1.00 to 5.00 |
Depth | Controls the depth of the parallax window. This can be useful to adjust the depth of the interiors in third-party textures. You can manually override the default minimum and maximum values. Options: 0.05 to 5.00 |
You can use the following settings to adjust which part of a parallax window is visible.
| Setting | Description |
|---|---|
| Details | |
Stretch on X | Stretches the texture horizontally. You can manually override the default minimum and maximum values. By default, 1.00 is selected. Options: 0.10 to 10.00 |
Stretch on Y | Stretches the texture vertically. You can manually override the default minimum and maximum values. By default, 1.00 is selected. Options: 0.10 to 10.00 |
Offset Y | Moves the position of the texture vertically. By default, 0.00 is selected. Options: -1.00 to 1.00 |
Layers
| Setting | Description |
|---|---|
1, 2, 3, or 4 | The four outer-corner layers of the parallax texture that can contain furniture, characters, and/or props. You can show or hide these layers, and control how far or close each layer appears in the room. |
Enable | If selected, the layer is visible in the parallax window. |
Depth | Controls how close or far away the props in the layer appear in the room. Note: Each layer must be set to a different depth. Options: 0.00 to 1.00 |
Glass
| Setting | Description |
|---|---|
Enable | If selected, a material that simulates a glass window is added on top of the parallax window texture. The effect is more visible in scenes that use an HDRI environment. |
Specular | Adjusts the amount of specular reflection on the glass. Options: 0% to 100% |
Weather | If selected, rain drops are visible on the glass material when rain particle effects are added with the Precipitation slider. |
Options
| Setting | Description |
|---|---|
Corner culling | Shows or hides the left side or right side of the room, or both, making the scene behind it visible. This can be useful in certain scenarios, for example, if you want to see through a wall located on the corner of a building. Options
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Mirrored | If selected, the texture is inverted. |