unreal.RigUnit_HierarchySetPhysicsBodyTargetBone¶
- class unreal.RigUnit_HierarchySetPhysicsBodyTargetBone(execute_pin: RigVMExecutePin = [], physics_body_component_key: RigComponentKey = Ellipsis, target_bone: RigElementKey = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseMutableSets what bone is targeted by the simulation - i.e. where the simulation output is written to.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherphysics_body_component_key(RigComponentKey): [Read-Write]target_bone(RigElementKey): [Read-Write]
- property physics_body_component_key: RigComponentKey¶
[Read-Write]
- Type:
- property target_bone: RigElementKey¶
[Read-Write]
- Type: