unreal.RigVMExecutePin¶
- class unreal.RigVMExecutePin¶
Bases:
StructBaseThis structure is used for semantically describing a pin on a RigVMStruct - but without any content. So rather than adding an actual FRigVMExecuteContext this can be added as the type for a pin and it won’t use any memory. To customize which FRigVMExecuteContext structure to use on your node you can add the ExecuteContext=FMyExecuteContext meta data tag on the USTRUCT macro.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMExecuteContext.h