unreal.RigVMExecutePin

class unreal.RigVMExecutePin

Bases: StructBase

This structure is used for semantically describing a pin on a RigVMStruct - but without any content. So rather than adding an actual FRigVMExecuteContext this can be added as the type for a pin and it won’t use any memory. To customize which FRigVMExecuteContext structure to use on your node you can add the ExecuteContext=FMyExecuteContext meta data tag on the USTRUCT macro.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMExecuteContext.h