unreal.RigComponentKey¶
- class unreal.RigComponentKey(element_key: RigElementKey = Ellipsis, name: Name = 'None')¶
Bases:
StructBaseRig Component Key
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
element_key(RigElementKey): [Read-Write]name(Name): [Read-Write]
- property element_key: RigElementKey¶
[Read-Write]
- Type: