unreal.RigElementKey¶
- class unreal.RigElementKey(type: RigElementType = Ellipsis, name: Name = 'None')¶
Bases:
StructBaseRig Element Key
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigHierarchyDefines.h
Editor Properties: (see get_editor_property/set_editor_property)
name(Name): [Read-Write]type(RigElementType): [Read-Write]
- property type: RigElementType¶
[Read-Write]
- Type: