unreal.RigUnit_PhysicsBaseMutable

class unreal.RigUnit_PhysicsBaseMutable(execute_pin: RigVMExecutePin = [])

Bases: RigUnitMutable

Base struct for all other mutable physics nodes

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units together