unreal.RigUnit_HierarchySetPhysicsBodySparseData¶
- class unreal.RigUnit_HierarchySetPhysicsBodySparseData(execute_pin: RigVMExecutePin = [], physics_body_component_key: RigComponentKey = Ellipsis, data: PhysicsControlModifierSparseData = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseMutableSets all the data on a body - but in a sparse way so you can decide which parameters get applied. Danny TODO - Note that the sparse data does not get displayed correctly, so this is largely unusable - the flags that enable/disable all end up getting reset if the user attempts to change them.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
data(PhysicsControlModifierSparseData): [Read-Write]execute_pin(RigVMExecutePin): [Read-Write] * This property is used to chain multiple mutable units togetherphysics_body_component_key(RigComponentKey): [Read-Write]
- property data: PhysicsControlModifierSparseData¶
[Read-Write]
- Type:
- property physics_body_component_key: RigComponentKey¶
[Read-Write]
- Type: