unreal.PCapSessionRecord¶
- class unreal.PCapSessionRecord(uid: Guid = [], is_archived: bool = False, session_name: Name = 'None', session_date_time: DateTime = [], session_notes: str = '', production_name: Name = 'None', production_uid: Guid = [], session_output_name: str = '', session_path: str = '', performer_path: str = '', character_path: str = '', takes_path: str = '', prop_path: str = '', scene_path: str = '', common_path: str = '', additional_folders: None = [], takes_data_table: DataTable = Ellipsis, performers: None = [], characters: None = [], props: None = [], session_template: PCapSessionTemplate = Ellipsis, is_world_partition: bool = False, sub_level: World = Ellipsis, session_data_layer: DataLayerAsset = Ellipsis, session_slate_table: PCapDataTable = Ellipsis)¶
Bases:
PCapRecordBaseStruct to hold a datatable record of a session.
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_folders(Array[str]): [Read-Only] Array of paths to folders of additional data. These folders can be defined in by the Session Template dataasset.character_path(str): [Read-Only] The content browser path to this session record’s character data.characters(Array[PCapCharacterDataAsset]): [Read-Only] Array of soft-refs to Characters spawned during this session.common_path(str): [Read-Only] The content browser path to this session record’s common data.is_archived(bool): [Read-Write] Bool to control if a record should be considered archived so the UI can hide it from view.is_world_partition(bool): [Read-Only] Bool to determine if this session record while in a level streaming or world partition level.performer_path(str): [Read-Only] The content browser path to this session record’s performer data.performers(Array[PCapPerformerDataAsset]): [Read-Only] Array of soft-refs to Performers spawned during this session.production_name(Name): [Read-Only] Name of Production this Session belongs to.production_uid(Guid): [Read-Only] GUID of the Production record associated with this session record.prop_path(str): [Read-Only] The content browser path to this session record’s prop data.props(Array[PCapPropDataAsset]): [Read-Only] Array of soft-refs to Props spawned during this session.scene_path(str): [Read-Only] The content browser path to this session record’s scene data.session_data_layer(DataLayerAsset): [Read-Only] Datalayer created for this session record, if using a persistent level of the World Partition type.session_date_time(DateTime): [Read-Only] Date and time session record was created.session_name(Name): [Read-Only] Name for this sessionsession_notes(str): [Read-Write] Notes for this session record.session_output_name(str): [Read-Only] The token generated name of the session.session_path(str): [Read-Only] The content browser path to this session record’s data.session_slate_table(PCapDataTable): [Read-Write] The slates datatable to use in Mocap Recorder for this session.session_template(PCapSessionTemplate): [Read-Only] Reference to a locked Session Template. This will be generated on session creation.sub_level(World): [Read-Only] Sub-level created for this session, if using a persistent level of the Level streaming type.takes_data_table(DataTable): [Read-Only] Reference to the Takes datatable created for and used by this session record.takes_path(str): [Read-Only] The content browser path to this session record’s recorded takes data.uid(Guid): [Read-Only] GUID of the production record struct
- property additional_folders: None¶
[Read-Only] Array of paths to folders of additional data. These folders can be defined in by the Session Template dataasset.
- property character_path: str¶
[Read-Only] The content browser path to this session record’s character data.
- Type:
(str)
- property characters: None¶
[Read-Only] Array of soft-refs to Characters spawned during this session.
- Type:
- property common_path: str¶
[Read-Only] The content browser path to this session record’s common data.
- Type:
(str)
- property is_world_partition: bool¶
[Read-Only] Bool to determine if this session record while in a level streaming or world partition level.
- Type:
(bool)
- property performer_path: str¶
[Read-Only] The content browser path to this session record’s performer data.
- Type:
(str)
- property performers: None¶
[Read-Only] Array of soft-refs to Performers spawned during this session.
- Type:
- property production_name: Name¶
[Read-Only] Name of Production this Session belongs to.
- Type:
(Name)
- property production_uid: Guid¶
[Read-Only] GUID of the Production record associated with this session record.
- Type:
(Guid)
- property prop_path: str¶
[Read-Only] The content browser path to this session record’s prop data.
- Type:
(str)
- property scene_path: str¶
[Read-Only] The content browser path to this session record’s scene data.
- Type:
(str)
- property session_data_layer: DataLayerAsset¶
[Read-Only] Datalayer created for this session record, if using a persistent level of the World Partition type.
- Type:
- property session_date_time: DateTime¶
[Read-Only] Date and time session record was created.
- Type:
(DateTime)
- property session_path: str¶
[Read-Only] The content browser path to this session record’s data.
- Type:
(str)
- property session_slate_table: PCapDataTable¶
[Read-Write] The slates datatable to use in Mocap Recorder for this session.
- Type:
- property session_template: PCapSessionTemplate¶
[Read-Only] Reference to a locked Session Template. This will be generated on session creation.
- Type:
- property sub_level: World¶
[Read-Only] Sub-level created for this session, if using a persistent level of the Level streaming type.
- Type:
(World)