unreal.PCapSlateRecord¶
- class unreal.PCapSlateRecord(uid: Guid = [], is_archived: bool = False, slate: str = '', slate_note: str = '', slate_status: PCapSlateStatus = Ellipsis, session_uid: Guid = [])¶
Bases:
PCapRecordBaseSlate struct. A slate record is a what the user wishes call a take and provides prior to recording
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
is_archived(bool): [Read-Write] Bool to control if a record should be considered archived so the UI can hide it from view.session_uid(Guid): [Read-Only] UID of the session this Slate is used in.slate(str): [Read-Write] String to provide Name of Slate.slate_note(str): [Read-Write] Note on slate. This will be passed to the Mocap Recorder when using the Mocap Manager panel.slate_status(PCapSlateStatus): [Read-Write] Status of Slate, defined by the status enum.uid(Guid): [Read-Only] GUID of the production record struct
- property slate_note: str¶
[Read-Write] Note on slate. This will be passed to the Mocap Recorder when using the Mocap Manager panel.
- Type:
(str)
- property slate_status: PCapSlateStatus¶
[Read-Write] Status of Slate, defined by the status enum.
- Type: