unreal.PCapSlateRecord

class unreal.PCapSlateRecord(uid: Guid = [], is_archived: bool = False, slate: str = '', slate_note: str = '', slate_status: PCapSlateStatus = Ellipsis, session_uid: Guid = [])

Bases: PCapRecordBase

Slate struct. A slate record is a what the user wishes call a take and provides prior to recording

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_archived (bool): [Read-Write] Bool to control if a record should be considered archived so the UI can hide it from view.

  • session_uid (Guid): [Read-Only] UID of the session this Slate is used in.

  • slate (str): [Read-Write] String to provide Name of Slate.

  • slate_note (str): [Read-Write] Note on slate. This will be passed to the Mocap Recorder when using the Mocap Manager panel.

  • slate_status (PCapSlateStatus): [Read-Write] Status of Slate, defined by the status enum.

  • uid (Guid): [Read-Only] GUID of the production record struct

property session_uid: Guid

[Read-Only] UID of the session this Slate is used in.

Type:

(Guid)

property slate: str

[Read-Write] String to provide Name of Slate.

Type:

(str)

property slate_note: str

[Read-Write] Note on slate. This will be passed to the Mocap Recorder when using the Mocap Manager panel.

Type:

(str)

property slate_status: PCapSlateStatus

[Read-Write] Status of Slate, defined by the status enum.

Type:

(PCapSlateStatus)