unreal.PCapRecordBase

class unreal.PCapRecordBase(uid: Guid = [], is_archived: bool = False)

Bases: TableRowBase

Database structs

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_archived (bool): [Read-Write] Bool to control if a record should be considered archived so the UI can hide it from view.

  • uid (Guid): [Read-Only] GUID of the production record struct

property is_archived: bool

[Read-Write] Bool to control if a record should be considered archived so the UI can hide it from view.

Type:

(bool)

property uid: Guid

[Read-Only] GUID of the production record struct

Type:

(Guid)