unreal.DataLayerAsset¶
- class unreal.DataLayerAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetData Layer Asset
C++ Source:
Module: Engine
File: DataLayerAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
data_layer_type(DataLayerType): [Read-Write] Whether the Data Layer affects actor runtime loadingdebug_color(Color): [Read-Write]load_filter(DataLayerLoadFilter): [Read-Write]supports_actor_filters(bool): [Read-Write]
- get_type() DataLayerType¶
Get Type
- Return type: