unreal.PCapPerformerDataAsset

class unreal.PCapPerformerDataAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: PCapDataAsset

Mocap Performer DataAsset. This class is intended to track and encapsulate the properties and assets that make up a performer

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_uid (Guid): [Read-Write] Guid for disambiguating actors spawned by the data assets. Only editable from BP.

  • base_skeletal_mesh (SkeletalMesh): [Read-Write] Performer Base Skeleton.

  • ik_rig (IKRigDefinition): [Read-Write] Performer IKRig.

  • live_link_subject (LiveLinkSubjectName): [Read-Write] LiveLink Subject for this Performer.

  • performer_actor_class (Class): [Read-Write] Performer Actor class to use for this performer.

  • performer_color (LinearColor): [Read-Write] Color for this performer.

  • performer_name (Name): [Read-Write] LiveLink Subject for the body of this Performer

  • performer_proportioned_mesh (SkeletalMesh): [Read-Write] Performer Mesh. This must be created in a T or A Pose performer from a LiveLink pose

property base_skeletal_mesh: SkeletalMesh

[Read-Write] Performer Base Skeleton.

Type:

(SkeletalMesh)

property ik_rig: IKRigDefinition

[Read-Write] Performer IKRig.

Type:

(IKRigDefinition)

[Read-Write] LiveLink Subject for this Performer.

Type:

(LiveLinkSubjectName)

property performer_actor_class: Class

[Read-Write] Performer Actor class to use for this performer.

Type:

(Class)

property performer_color: LinearColor

[Read-Write] Color for this performer.

Type:

(LinearColor)

property performer_name: Name

[Read-Write] LiveLink Subject for the body of this Performer

Type:

(Name)

property performer_proportioned_mesh: SkeletalMesh

[Read-Write] Performer Mesh. This must be created in a T or A Pose performer from a LiveLink pose

Type:

(SkeletalMesh)