unreal.PCapPropDataAsset

class unreal.PCapPropDataAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: PCapDataAsset

Prop DataAsset

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_uid (Guid): [Read-Write] Guid for disambiguating actors spawned by the data assets. Only editable from BP.

  • clear_edit_conditions (bool): [Read-Write] Reset all mesh options (removes read-only status on fields)

  • custom_prop_class (Class): [Read-Write] Custom Class - if you want your prop to be created from a custom BP actor, set the class here

  • hidden_in_game (bool): [Read-Write] Choose True for props you want to hide in ‘Game’ view e.g. Proxies or integrators

  • live_link_subject (LiveLinkSubjectName): [Read-Write] Prop’s LiveLinkSubject.

  • prop_component_class (Class): [Read-Write] Prop Component - select a customized prop component if required, otherwise base C++ class will be used

  • prop_name (Name): [Read-Write] Optional Name for Prop. If blank LiveLinkSubject name will be used

  • prop_offset_transform (Transform): [Read-Write] Static Mesh Offset Transform *

  • prop_skeletal_mesh (SkeletalMesh): [Read-Write] Prop SkelMesh - if this is left blank the mocap static mesh will be used

  • prop_static_mesh (StaticMesh): [Read-Write] Prop Static - if this is left blank the mocap static mesh will be used

property custom_prop_class: Class

[Read-Write] Custom Class - if you want your prop to be created from a custom BP actor, set the class here

Type:

(Class)

property hidden_in_game: bool

[Read-Write] Choose True for props you want to hide in ‘Game’ view e.g. Proxies or integrators

Type:

(bool)

[Read-Write] Prop’s LiveLinkSubject.

Type:

(LiveLinkSubjectName)

property prop_component_class: Class

[Read-Write] Prop Component - select a customized prop component if required, otherwise base C++ class will be used

Type:

(Class)

property prop_name: Name

[Read-Write] Optional Name for Prop. If blank LiveLinkSubject name will be used

Type:

(Name)

property prop_offset_transform: Transform

[Read-Write] Static Mesh Offset Transform *

Type:

(Transform)

property prop_skeletal_mesh: SkeletalMesh

[Read-Write] Prop SkelMesh - if this is left blank the mocap static mesh will be used

Type:

(SkeletalMesh)

property prop_static_mesh: StaticMesh

[Read-Write] Prop Static - if this is left blank the mocap static mesh will be used

Type:

(StaticMesh)