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API > API/Runtime > API/Runtime/RenderCore
| Name | FRDGTextureAccess |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
Syntax
class FRDGTextureAccess
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShaderParameterMacros.h | |||
FRDGTextureAccess
(
FRDGTexture* InTexture, |
ShaderParameterMacros.h | ||
FRDGTextureAccess
(
FRDGTextureSRV* InTextureSRV, |
ShaderParameterMacros.h | ||
FRDGTextureAccess
(
FRDGTextureUAV* InTextureUAV, |
ShaderParameterMacros.h | ||
FRDGTextureAccess
(
FRDGTexture* InTexture, |
ShaderParameterMacros.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Access | ERHIAccess | ShaderParameterMacros.h | ||
| SubresourceRange | FRDGTextureSubresourceRange | ShaderParameterMacros.h | ||
| Texture | TAlignedShaderParameterPtr< FRDGTexture * > | ShaderParameterMacros.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ERHIAccess GetAccess() |
ShaderParameterMacros.h | ||
FRDGTextureSubresourceRange GetSubresourceRange() |
ShaderParameterMacros.h | ||
FRDGTexture * GetTexture() |
ShaderParameterMacros.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
ShaderParameterMacros.h | ||
operator FRDGTexture *() |
ShaderParameterMacros.h | ||
bool operator!=
(
const FRDGTextureAccess& RHS |
ShaderParameterMacros.h | ||
bool operator==
(
const FRDGTextureAccess& RHS |
ShaderParameterMacros.h | ||
FRDGTexture * operator->() |
ShaderParameterMacros.h |