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Unreal Engine C++ API Reference > Runtime > RHI
References
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|
Module |
RHI |
Header |
/Engine/Source/Runtime/RHI/Public/RHIAccess.h |
Include |
#include "RHIAccess.h" |
Syntax
enum ERHIAccess
{
Unknown = 0,
CPURead = 1 << 0,
Present = 1 << 1,
IndirectArgs = 1 << 2,
VertexOrIndexBuffer = 1 << 3,
SRVCompute = 1 << 4,
SRVGraphicsPixel = 1 << 5,
SRVGraphicsNonPixel = 1 << 6,
CopySrc = 1 << 7,
ResolveSrc = 1 << 8,
DSVRead = 1 << 9,
UAVCompute = 1 << 10,
UAVGraphics = 1 << 11,
RTV = 1 << 12,
CopyDest = 1 << 13,
ResolveDst = 1 << 14,
DSVWrite = 1 << 15,
BVHRead = 1 << 16,
BVHWrite = 1 << 17,
Discard = 1 << 18,
ShadingRateSource = 1 << 19,
Last = ShadingRateSource,
None = Unknown,
Mask = (Last << 1) - 1,
SRVGraphics = SRVGraphicsPixel | SRVGraphicsNonPixel,
SRVMask = SRVCompute | SRVGraphics,
UAVMask = UAVCompute | UAVGraphics,
ReadOnlyExclusiveMask = CPURead | Present | IndirectArgs | VertexOrIndexBuffer | SRVGraphics | SRVCompute | CopySrc | ResolveSrc | BVHRead | ShadingRateSource,
ReadOnlyExclusiveComputeMask = CPURead | IndirectArgs | SRVCompute | CopySrc | BVHRead,
ReadOnlyMask = ReadOnlyExclusiveMask | DSVRead | ShadingRateSource,
ReadableMask = ReadOnlyMask | UAVMask,
WriteOnlyExclusiveMask = RTV | CopyDest | ResolveDst,
WriteOnlyMask = WriteOnlyExclusiveMask | DSVWrite,
WritableMask = WriteOnlyMask | UAVMask | BVHWrite,
}
Values
Name |
Description |
Unknown |
Used when the previous state of a resource is not known, which implies we have to flush all GPU caches etc. |
CPURead |
Read states. |
Present |
|
IndirectArgs |
|
VertexOrIndexBuffer |
|
SRVCompute |
|
SRVGraphicsPixel |
|
SRVGraphicsNonPixel |
|
CopySrc |
|
ResolveSrc |
|
DSVRead |
|
UAVCompute |
Read-write states. |
UAVGraphics |
|
RTV |
|
CopyDest |
|
ResolveDst |
|
DSVWrite |
|
BVHRead |
Ray tracing acceleration structure states. |
BVHWrite |
|
Discard |
Invalid released state (transient resources) |
ShadingRateSource |
Shading Rate Source. |
Last |
|
None |
|
Mask |
|
SRVGraphics |
Graphics is a combination of pixel and non-pixel. |
SRVMask |
A mask of the two possible SRV states. |
UAVMask |
A mask of the two possible UAV states. |
ReadOnlyExclusiveMask |
A mask of all bits representing read-only states which cannot be combined with other write states. |
ReadOnlyExclusiveComputeMask |
A mask of all bits representing read-only states on the compute pipe which cannot be combined with other write states. |
ReadOnlyMask |
A mask of all bits representing read-only states which may be combined with other write states. |
ReadableMask |
A mask of all bits representing readable states which may also include writable states. |
WriteOnlyExclusiveMask |
A mask of all bits representing write-only states which cannot be combined with other read states. |
WriteOnlyMask |
A mask of all bits representing write-only states which may be combined with other read states. |
WritableMask |
A mask of all bits representing writable states which may also include readable states. |