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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGTextureAccess
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShaderParameterMacros.h | |||
FRDGTextureAccess
(
FRDGTexture* InTexture, |
ShaderParameterMacros.h | ||
FRDGTextureAccess
(
FRDGTextureSRV* InTextureSRV, |
ShaderParameterMacros.h | ||
FRDGTextureAccess
(
FRDGTextureUAV* InTextureUAV, |
ShaderParameterMacros.h | ||
FRDGTextureAccess
(
FRDGTexture* InTexture, |
ShaderParameterMacros.h |
FRDGTextureAccess()
| Name | FRDGTextureAccess |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
FRDGTextureAccess()
FRDGTextureAccess(FRDGTexture *, ERHIAccess)
| Name | FRDGTextureAccess |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterStruct.cpp |
FRDGTextureAccess
(
FRDGTexture * InTexture,
ERHIAccess InAccess
)
FRDGTextureAccess(FRDGTextureSRV *, ERHIAccess)
| Name | FRDGTextureAccess |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterStruct.cpp |
FRDGTextureAccess
(
FRDGTextureSRV * InTextureSRV,
ERHIAccess InAccess
)
FRDGTextureAccess(FRDGTextureUAV *, ERHIAccess)
| Name | FRDGTextureAccess |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderParameterStruct.cpp |
FRDGTextureAccess
(
FRDGTextureUAV * InTextureUAV,
ERHIAccess InAccess
)
FRDGTextureAccess(FRDGTexture *, FRDGTextureSubresourceRange, ERHIAccess)
| Name | FRDGTextureAccess |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
FRDGTextureAccess
(
FRDGTexture * InTexture,
FRDGTextureSubresourceRange InSubresourceRange,
ERHIAccess InAccess
)