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API > API/Runtime > API/Runtime/RenderCore
Render graph tracked SRV.
| |
|
| Name |
FRDGTextureSRV |
| Type |
class |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path |
#include "RenderGraphResources.h" |
Syntax
class FRDGTextureSRV : public FRDGShaderResourceView
Inheritance Hierarchy
Constructors
Constants
| Name |
Type |
Remarks |
Include Path |
| StaticType |
const ERDGViewType |
|
RenderGraphResources.h |
Variables
Public
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| FRDGAllocator |
friend |
|
RenderGraphResources.h |
|
| FRDGBuilder |
friend |
|
RenderGraphResources.h |
|
| FRDGViewRegistry |
friend |
|
RenderGraphResources.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual FRDGTextureRef GetParent()
|
Returns the referenced parent render graph resource. |
RenderGraphResources.h |
|